@InProceedings{CluaDreuFeij:2001:ShMoIm,
author = "Clua, Esteban Walter Gonzalez and Dreux, Marcelo and Feij{\'o},
Bruno",
title = "A shading model for image-based object rendering",
booktitle = "Proceedings...",
year = "2001",
editor = "Borges, Leandro D{\'{\i}}bio and Wu, Shin-Ting",
pages = "138--145",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 14.
(SIBGRAPI)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
note = "The conference was held in Florian{\'o}polis, SC, Brazil, from
October 15 to 18.",
keywords = "virtual environments, textures, image based rendering.",
abstract = "In order to obtain models of complex virtual environments, there
are many solutions that make use of image-based rendering
techniques. When using a set of images to represent an element in
space as a billboard, there are some problems related with the
shading calculations, once these elements are just planes in
space. This article presents a new approach for shading objects
represented by images, which divides the problem into two parts:
the shading maps generation for an object with specific set of
lights in the environment and real-time shading simulation for a
specific observer point of view and object location.",
conference-location = "Florian{\'o}polis, SC, Brazil",
conference-year = "15-18 Oct. 2001",
doi = "10.1109/SIBGRAPI.2001.963048",
url = "http://dx.doi.org/10.1109/SIBGRAPI.2001.963048",
language = "en",
organisation = "SBC - Brazilian Computer Society",
ibi = "6qtX3pFwXQZeBBx/wkwzv",
url = "http://urlib.net/ibi/6qtX3pFwXQZeBBx/wkwzv",
targetfile = "138-145.pdf",
urlaccessdate = "2024, May 02"
}